A.I.M. is the sequel to the epic science fiction first-person action RPG. Super's control had dissapered so that new opportunities became available for mechs. New sectors were opened. After the Reformation (the process which has much to do with the Beholder) mechs changed greatly. Many of the old clans dissapered. Their goals sank into oblivion.
New organizations with the fifth generation mechs in chief are mighty formations of mechs with definite strategy and great aim. Alternative interests caused war which aim was at annihilation of the enemy. The opportunity to take control of the resources allowed strong organizations to destroy the weak ones with the help of economic strategy.
Equilibrium has been established temporarily. Nobody could turn to account this situation. That's why the Reckoners decided to set out in search of the first fifth generation mech. All the mechs knew that the first fifth generation mech is unsurpassed warrior who can resist strong clans on its own. But nobody knew what has happen to him and where he was at the moment. The Reckoners found out that he can be returned to the Range. The chosen mech managed to find him and bring him back.
Main features :
- Artificial intelligence of mech and intelligence of the gamer are matches.
- The opportunity to establish your own organization and to control it.
- The opportunity to capture bases and other buildings as well as to take control of the whole sector.
- Improved social system.
- Expanded game world. 3 new sectors are on the planet surface and 1 new sector is in the underground. More new underground mini-locations in which some key events take place.
- Improved system of upgrades which allows to upgrade practically all the elements of the glider.
- Improved trade system. Debris and raw materials are available for sale.
- New generating thrilling quests.
- New types of rating: trade, battle, courier. Ratings and improved social system allow to reach a goal not only with the help of the weapon.
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